I modeled, textured and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset. I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset Toolbag, Zbrush, Photoshop)
3D MODEL
I modeled, textured and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset. I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset Toolbag, Zbrush, Photoshop)
3D MODEL
I modeled, textured and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset. I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset Toolbag, Zbrush, Photoshop)
3D MODEL
I modeled, textured and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset. I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset Toolbag, Zbrush, Photoshop)
3D MODEL
I modeled, textured and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset. I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset Toolbag, Zbrush, Photoshop)
3D MODEL
I modeled, textured and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset. I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset Toolbag, Zbrush, Photoshop)
3D MODEL
I modeled, textured and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset. I created and implemented shaders and materials in Marmoset.