RETURN TO ZERO


Marcus Reed Portfolio


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OMAR MODEL



3D ASSETS (CHARACTER)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop.
I created lighting in Maya (Arnold)
I created and implemented shaders and materials in Unity.

(Maya, Arnold, Zbrush, Photoshop)



3D ASSETS (CHARACTER)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop.
I created lighting in Maya (Arnold)
I created and implemented shaders and materials in Unity.

(Maya, Arnold, Zbrush, Photoshop)



3D ASSETS (CHARACTER TEXTURES)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop.
I created lighting in Maya (Arnold)
I created and implemented shaders and materials in Unity.

(Maya, Arnold, Zbrush, Photoshop)



3D ASSETS (CHARACTERS)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop.
I created lighting in Maya (Arnold)
I created and implemented shaders and materials in Unity.

(Maya, Arnold, Zbrush, Photoshop)



For detailed project breakdowns
email (reedomatic@hotmail.com)



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