Third person Spiderman AR experience with a controller. Users can control spiderman in the real world.
MARVEL AR PROTOTYPES
This prototype was broken into 2 distinct phases. Character traversal, and making the real world location matter to the user.
MARVEL AR PROTOTYPES
I led a series of internal creative meetings and brainstorms with key stakeholders to align on the vision. I was assigned a small team of one developer and one 3D artist to develop this prototype. I was the art director/creative lead, as well as an individual contributor as an additional 3D generalist on the prototypes.
MARVEL AR PROTOTYPES
I created multiple UX options for the prototypes. I led the efforts around building and testing the options.
MARVEL AR PROTOTYPES
This prototype was created to explore the Marvel Universe in your local space. The goal was to make the real world relevant, and make location matter.
MARVEL AR PROTOTYPES
I created the script for the robber battle for spiderman.
MARVEL AR PROTOTYPES
I created documentation and UX to define the users AR play space.
MARVEL AR PROTOTYPES
I utilized blender to extract Google Earth data to create the asset in Maya.
MARVEL AR PROTOTYPES
I provided various art direction documentation to the team.
QUALCOM SUMMIT VIDEO
Niantic
partnership with Qualcomm announced at Snapdragon Summit. Product
needed AR demos for event. Aggressive
timeline, high-priority company goal. I worked with the team to capture the prototypes on multiple devices.