RETURN TO ZERO


Marcus Reed Portfolio


  • Home
  • Intel
  • GSN
  • SMT
  • EA

HORDAK MODEL



3D ASSETS (CHARACTER)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop.
I created lighting in Maya.
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Photoshop)



3D ASSETS (CHARACTER)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop.
I created lighting in Maya.
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Photoshop)



3D ASSETS (CHARACTER)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop.
I created lighting in Maya.
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Photoshop)



3D ASSETS (CHARACTERS)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop.
I created lighting in Maya.
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Photoshop)



3D ASSETS (CHARACTERS TEXTURES)



I modeled, textured, rigged, posed and created lighting on the 3D model displayed above.
I detailed the model in Zbrush.
I textured the model in Photoshop.
I created lighting in Maya.
I created and implemented shaders and materials in Maya.

(Maya, Zbrush, Photoshop)



For detailed project breakdowns
email (reedomatic@hotmail.com)



returntozero.org