-8 years of professional
experience as an environment and character artist in the television,
video game and the visual simulation industries.
-Unity 3D game
Developed Raceview 3D artwork for both IOS and Android.
-Worked as Senior Artist on Raceview Mobile, a shipped iPhone application featured in the app store.
-Management experience on Sportvision's
3D online NASCAR product, Raceview. Includes supervising a team of
three artists, to ensure the quality and consistency of all of the
3D artwork across the product.
-Collaborated with various broadcasters including ESPN, FOX and TBS on a wide range of on-air sports television graphics for the NFL, MLB and NASCAR franchises.
-Worked as a 3D character artist
on EA's shipped title, The Sims 2.
-Fine arts background with
ability to draw and sketch out ideas, and translate them into the 3D
-Experience delivering quality work within demanding
television schedules and deadlines.
-Strong problem solving
skills, good team communication with engineers and other
-Self sufficient artist with strong work ethic who is
quick to integrate into various team workflows.
-Character modeling and
texturing abilities with Maya, Zbrush and Photoshop for video game
and television graphics.
-Environment modeling and texturing
abilities with Maya and Photoshop for video game and television
-Unity 3D engine environment artist experience;
including modern video game optimization techniques such as level of
detail, MIP mapping, efficient UV layout, texturing, memory
constraints, lightmapping, normal and ambient occlusion
1/2006-present, Senior 3D Artist, Sportvision (Television
-Responsibilities include supervising a team of three
artists, to ensure the quality and consistency of all of the 3D
artwork across the company.
-Tasks include working with 3D team
to create all of the 28 NASCAR Tracks and virtual car skins for
Raceview, an online fully rendered virtual representation of NASCAR
-Modeling and texturing of NASCAR car models and their
accompanying LODs for Raceview product.
-Created Unity graphics
pipeline for weekly asset generation, updates and quality assurance
of virtual car skins. Optimized all 3D assets for use in Unity
-Worked closely with engineering to integrate GPS data
structure into Unity graphics pipeline. Tasks involve the conversion
of track survey data and car GPS location into accurate
representations of all tracks and cars.
-Created and or implemented various broadcast graphics in accordance with the design specifications of clients such as FOX, ESPN and TBS. I primarily worked in Photoshop, Illustrator, After effects and proprietary rendering software. These graphics include effects such as Down and Distance arrows for the NFL, VIP Frames for MLB, and Driver Telemetry for NASCAR.
04/2005-02/2006, 3D Character Modeler, Electronic Arts (Video Game Entertainment)
-Tasks include the modeling,
texturing and rigging of characters and props for the Sims 2 console
-Characters and props built to concepts artists
-Created LODs for characters and props according to
-Worked with engineers to solve art
integration bugs in the character creation portion of game
12/2004-04/2005, 3D Environment
Modeler, Reality Response (Visual
-Tasks include the modeling, texturing of
environments and props for use in military training simulation
-Created animations for specific military training
-Optimized models and textures to run in real-time
San Francisco Academy of
9/2000-5/2003 Master of Fine Arts, 3D
University of Wisconsin
9/1994-5/2000 Bachelor of Art, Interarts and
2013 Raceview Mobile featured in the IOS App Store
Raceview mobile featured in the sports section of IOS App Store.
IOS App Store
2011 Sports Emmy Award
Award-America's Cup Highlight Show
2011 Adobe Max Award
Award in Entertainment for Sportvision and Turner Sports
Raceview for NASCAR.com
2007 Sports Emmy Award
Award-Outstanding Technical Team-Remote
Nascar on Fox