I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset Toolbag I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset, Zbrush, Photoshop)
3D ASSETS (CHARACTER)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset Toolbag I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset, Zbrush, Photoshop)
3D ASSETS (CHARACTER TEXTURES)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset Toolbag I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset, Zbrush, Photoshop)
3D ASSETS (CHARACTERS)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset Toolbag I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset, Zbrush, Photoshop)
3D ASSETS (CHARACTERS)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset Toolbag I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset, Zbrush, Photoshop)
3D ASSETS (CHARACTERS)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset Toolbag I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset, Zbrush, Photoshop)
3D ASSETS (CHARACTERS)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset Toolbag I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset, Zbrush, Photoshop)
3D ASSETS (CHARACTERS)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and Marmoset Toolbag. I created lighting in Marmoset Toolbag I created and implemented shaders and materials in Marmoset.
(Maya, Marmoset, Zbrush, Photoshop)
3D ASSETS (CHARACTERS)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Photoshop and substance. I created lighting in Maya (Arnold) I created and implemented shaders and materials in Substance.