I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Substance Painter. (UDIM Workflow) I created lighting in Maya.(Arnold) I created and implemented shaders and materials in Maya.
(Maya, Zbrush, Substance, Photoshop)
3D ASSETS (CHARACTER CLOSEUP)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Substance Painter. (UDIM Workflow) I created lighting in Maya. (Arnold) I created and implemented shaders and materials in Maya.
(Maya, Zbrush, Substance, Photoshop)
3D ASSETS (TURNTABLE)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Substance Painter. (UDIM Workflow) I created lighting in Maya. (Arnold) I created and implemented shaders and materials in Maya.
(Maya, Zbrush, Substance, Photoshop)
3D ASSETS (TURNTABLE)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Substance Painter. (UDIM Workflow) I created lighting in Maya.(Arnold) I created and implemented shaders and materials in Maya.
(Maya, Zbrush, Substance, Photoshop)
3D ASSETS (MAYA MESHES)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Substance Painter. (UDIM Workflow) I created lighting in Maya.(Arnold) I created and implemented shaders and materials in Maya.
(Maya, Zbrush, Substance, Photoshop)
3D ASSETS (MAYA MESHES)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Substance Painter. (UDIM Workflow) I created lighting in Maya.(Arnold) I created and implemented shaders and materials in Maya.
(Maya, Zbrush, Substance, Photoshop)
3D ASSETS (ZBRUSH DETAILS)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Substance Painter. (UDIM Workflow) I created lighting in Maya.(Arnold) I created and implemented shaders and materials in Maya.
(Maya, Zbrush, Substance, Photoshop)
3D ASSETS (ZBRUSH DETAILS)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Substance Painter. (UDIM Workflow) I created lighting in Maya.(Arnold) I created and implemented shaders and materials in Maya.
(Maya, Zbrush, Substance, Photoshop)
3D ASSETS (SUBSTANCE TEXTURES)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. II textured the model in Substance Painter. (UDIM Workflow) I created lighting in Maya.(Arnold) I created and implemented shaders and materials in Maya.
(Maya, Zbrush, Substance, Photoshop)
3D ASSETS (SUBSTANCE TEXTURES)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Substance Painter. (UDIM Workflow) I created lighting in Maya.(Arnold) I created and implemented shaders and materials in Maya.
(Maya, Zbrush, Substance, Photoshop)
3D ASSETS (SUBSTANCE TEXTURES)
I modeled, textured, rigged, posed and created lighting on the 3D model displayed above. I detailed the model in Zbrush. I textured the model in Substance Painter. (UDIM Workflow) I created lighting in Maya.(Arnold) I created and implemented shaders and materials in Maya.